McHenryball Info
NPMS PE Teacher, Kevin McHenry, created McHenryball a few years back when he saw an opportunity to create a game that incorporates the best parts of Capture the Flag, Tag, Dodgeball and Paintball.
MCHenryball RUles
Object of the Game: Get to the other team's base, steal their flag, and get it back across your baseline for a point.
- Bases consist of a floor-hockey goal with a flag sticking out of the top of a cone inside the goal.
- Set up 4-6 blue gymnastics mats as barriers to hide behind (these cannot be moved intentionally during play).
- Both teams must be behind their baseline before the start of play (whistle).
- Half the players on one team, half on the other (assuming class size is 30 or less). One team is assigned one color of dodgeball, the other team has their own other color and ideally the teams wear corresponding color of pennies. The more dodgeballs, the better, but a good rule of thumb would be at least one for every player to start with.
- You can only throw your team’s color of ball. If you get hit by the other team’s color, you are down to one knee with two empty hands up until someone on your team can tag you (like freeze tag). Head shots don’t count. EVERY OTHER CONTACT WITH THE WRONG COLOR COUNTS, INCLUDING A BALL THAT BOUNCES THEN HITS YOU.
- WHEN YOU ARE DOWN, YOU MUST DROP ANYTHING IN YOUR HANDS (BALL/FLAG), HENCE THE TWO EMPTY HANDS UP.
- Running with a partner holding hands does not equal a ‘constant tag”, it just means when one of you gets hit, you are both down.